Virtual Reality in Gaming and Derivative Works : Ask a Lawyer

Virtual Reality in Gaming and Derivative Works

Virtual Reality in Gaming and Derivative Works – Introduction

It’s a time of rapid technological change. As a gamer, I am very excited to see the game industry move to Virtual Reality (VR) and its much more immersive gaming experience. While technology might be changing, copyright law is not. If your VR project involves creating a virtual environment “inspired by” a TV show, movie, book, or even another video game, your virtual work may expose you to real world copyright infringement, as a “derivative work” of the original.

The exclusive rights of the copyright owner are set out in subsection 3(1) of the Copyright Act (the “Act”) in which copyright is defined as the sole right to produce or reproduce the work or any substantial part thereof in any material form whatever, to perform the work or any substantial part thereof in public; or if the work is unpublished, to publish the work or any substantial part thereof.

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Who has exclusive rights?

Only copyright owners have the exclusive right to produce derivative works but, unfortunately, the Act doesn’t define what that means. Let’s say you read Harry Potter and it inspires you to create a world of wizards united to fight against the ultimate evil. Or, you love The Walking Dead and decide to create a post-apocalyptic world full of zombies where human beings fight for survival. Where does the expression of the existing work end and your new work begin? Let’s assume that in both cases you didn’t include any unique references to Harry Potter or Rick Grimes or any other pre-existing characters, you added unique elements and you created a unique story. Your VR world might still be considered to be a derivative — a transformed or adapted version of the original work — regardless of your best efforts to make it your own. You may be liable for copyright infringement.

What are your options for use?

Is there a solution, if you want your new VR project to have a similar look and feel as the Walking Dead or Harry Potter, for example? The best general advice is to ask for permission. Because the Act doesn’t define derivative works and because the only judicial guidance is a vague ruling of the Supreme Court of Canada in the case of Théberge v. Galerie d’Art du Petit Champlain Inc., getting others to agree on where you drew the line, between originality and copyright infringement, could depend on how well your case is argued (and whether the judge had a good night’s sleep). Most claims of infringement start and end with a demand letter, long before reaching a courtroom. A scary letter from J.K. Rowling’s legal team will likely convince you to abort mission even if they don’t have a strong case, merely because it would be too expensive to defend against her claim.

Virtual Reality in Gaming and Derivative Works – Conclusion

So, without knowing the specifics of your situation, I repeat these words of wisdom: get permission from the copyright owner if your work is inspired by someone else’s.


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Updated to September20,2021

Author: Gustavo Gil

Edwards Creative Law is Canada’s Entertainment Law Boutique™, providing legal services to Canadians, and international clients who partner with Canadians, in the Music, Film & Television, Animation, Interactive Digital Media, Game, Publishing and Software industries. 

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* This blog is for general informational purposes only and is not to be construed as legal advice. Please contact Edwards Creative Law or another lawyer, if you wish to apply these concepts to your specific circumstances.

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